Day to Play
Wednesdays preferred, Monday backup
At or after 1730 PST
Combat
Crit (20)
Roll again, >AC then auto-kill (bosses are exceptions)
Max damage on 1st attack, roll for 2nd
Enemies get this also
Crit Fail (1)
Something unfortunate happens, both for players & for enemies
Players may swap initiative rolls before combat starts
Flanking:
Per DMG: When a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemy's space, they flank that enemy and each of them has +2 to melee attack rolls.
Draw an imaginary line of both ally square centers - it must pass opposite borders of the opponent's space
Potions
Drink potions as a bonus action
If give to someone, that's your action
If you take up your action for it then max potion addition
Hero Points
Start with 5
When I give you inspiration but you already have inspiration you earn a hero point
Players can use them to add 1d6 to:
Attack roll
Ability Check
Saving Throw
Death Saving Throw
Attunement
You can only be attuned to 3 items at a time
Depending on item rarity, I may require attunement to involve something in addition to just having the item for an extended period of time
Eating
Characters who don’t eat or drink suffer the effects of exhaustion (see appendix A). Exhaustion caused by lack of food or water can’t be removed until the character eats (at least 1 meal of any size in the day) and drinks (any amount, at least once in the day).
A character can go without food for a number of days equal to 3 + his or her Constitution modifier (minimum 1). At the end of each day beyond that limit, a character automatically suffers one level of exhaustion. A normal day of eating resets the count of days without food to zero.
Past Rulings:
Surprise Attack
5e Surprise is based on attacker(s) being unseen and target(s) being unsuspecting. Being unseen allows an attacker to attack with advantage. Surprise does not directly allow advantage on an attack, but being unseen does.
Everyone rolls initiative, “surprised” is just surprised on their turn (can't take reaction or action or bonus until after 1st turn); “surpriser” gets adv on attack if unseen