WHAT EVERYONE KNOWS


📚 Elaborating The Dragonborn Village Mission 📚

  • The team rescued a Dragonborn baby who telepathically led you to a Dragonborn village tucked away in hills.

  • Healer Wrightnow, the Dragonborn shaman who healed Bolo after Bolo shat himself post getting shat out of a mountain, greeted you at the entrance of the Dragonborn village. At the entrance you found out the baby is the Dragonborn leader’s baby, Director Pronto, who who was missing but now is presumed dead.

  • Healer Wrightnow, accompanied by an acolyte Matt Ball, need your help fighting off some evil force stealing all their food - every time Dragonborns get food, some hunter is stealing it from them & no one has seen this hunter.

    • Now that they are leader-less, the Dragonborns need to move to a new location to select a new leader but they need food for the voyage!

    • Furthermore they need enough food for themselves but also to pay off Che Possible’ & their goons - Che Possible’ is the leader of some political uprising happening with some of the Drow clans. Che is threatening to attack the village unless the villagers give them food & resources.

  • Matt Ball is an acolyte & needs your help getting his leader, the Celestial Lady Spaghett, back to safety

    • Though no Gods can directly contact the world of Eberron, there are creatures that have been touched with God-like powers in order to protect Eberron from the machinations of the Underdark. The Underdark are known to be sealed off from Eberron deep under Xen’Drik, which is maintained by the watchful eye of the Celestials.

    • However recently the Celestials have become touched with some corruption & their powers haven’t been working quite right.

      • Lady Spaghett’s brother, also a Celestial, is supposed to be protecting the region around the Dragonborn Village & Zantashk however she senses he is in trouble. Although she is corrupted & not quite at her full fighting strength, she went to go rescue her brother anyway.


You’re in the world of Eberron

  • Eberron is a planet in the Material Plane, a safe zone, surrounded by 13 other orbiting planes of existence

  • The 13 rings/planes in space each have dangerous effects, like a plane where the world is covered entirely in fire, etc.

    • Occasionally, due to their revolutions around the Material Plane, the other planes come close into contact leading to odd effects

      • Generally it will be something like the ice plane comes close & makes cold areas even colder

  • The main continent is Khorvaire, generally populated by humans & is the most powerful continent

  • The world is still reeling from the after-effects of The Last War

  • You’re currently in the continent of Xen’drik

    • Xen’drik is a resource-rich but mysterious continent, shaped by the after-effects of dangerous magic used 40k yrs ago in a war between ancient Dragon Lords, that used to rule Eberron, vs. ancient Giants known for their technological & magical crafting skills

    • It is expensive to travel to Xen’drik, generally from Sharn to Stormreach

      • The “Thunder Sea” separating Xen’drik from Khorvaire is extremely volatile, so the best way to get there is by magically-enhanced-boats from House Lyandar

      • Most boats, from inexpensive to expensive, will hire a Sahaguin guide, fish people from Xen’drik who were generally hostile until the War made travel Xen’drik more common

    • Major cities:

      • Stormreach

        • Major port nearest to Khorvaire

        • Hub for most business

      • Dar Qat

        • Ruled by the Inspired, psychic lords from Sarlona

        • Hostile to foreigners

      • Zantashk

        • Pirate town generally ruled by monster races like orcs

    • Close to Zantashk there is a hostile mining city (Emil) inside a mountain

      • Not much is known about the city other than it is ruled by a line of Dwarven nobility, the Bronzeshield’s

      • The city’s ruler, Torr Bronzeshield, was very close to the now-dead King Galifar - former King of Khorvaire

      • After Galifar died Torr Bronzeshield took up residence in the mountain for a haven from The War

        • Used to be friendly but now their armies will attack strangers

      • The armies are, strangely, rumored to battle to the death against each other

    • Xen’drik is the best place to get dragonshards from, it falls from the sky here from the Siberys Interplanetary Ring way up in space

      • All the politically powerful rely on the resources exclusive to Xen’drik, mostly khyber & siberys dragonshards, but also ancient giant artifacts that grant powers

      • Dragonshards (listed by most-to-least rare)

        • Siberys

          • The most expensive & mostly found in Xen’drik

          • Used to enhance dragonmarked powers

        • Khyber

          • Can bind elements together into powerful artifacts

            • e.g. Lightning rail & flight use artificier khyber technology

        • Eberron Shards

          • Enhances magical items & can be used as a Material component for casting spells

    • The Travelers Curse

      • You can’t map Xen’drik (shift zones)

        • Most of the land, outside of the major cities, is susceptible to shifts that day-to-day change the entire environment (e.g a stretch of jungle changes to arctic tundra)

        • You can hire guides, best are half-giants or drow, to avoid shift zones