WHAT EVERYONE KNOWS


  • WHO ARE THE BAD GUYS???!!!

    • 🎈Mockery (a chaotic evil God (you’ve only represented as a green clown balloon) who wants to undo a seal deep under Xen’drik that is keeping away forces of the Underworld from Eberron, including a nightmare “Kalashtar”-type race called Dalkaeyr)

    • đŸ€– The Lord of Blades (warforged aka Jinx)

    • 🎭Che Possible’ (a humanoid w/ 1/2 his face in a mask)

    • đŸ’ȘđŸŒDon Aguila (wrestler who stole El Fenix’s family magical luchadores mask)

  • Alfie

    • Alfie is a half-elf with half of her face covered in a scarf

    • She was blessed with some type of longevity of life by the ancient giants known as The Titans, so-called because of technological & magical prowess their societies in Xen’drik achieved before they sacrificed themselves out in order to defeat The Dreaming Dark

    • She maintains some faint power from the Titans still remnant today, but it is only contained within “The Temples to The Titans”

    • She requested you to be Champions for The Titans & for Xen’drik

  • THE CELESTIALS:

    • Though no Gods can directly contact the world of Eberron, there are creatures that have been touched with God-like powers in order to protect Eberron from the machinations of the Underdark. The Underdark are known to be sealed off from Eberron deep under Xen’Drik, which is maintained by the watchful eye of the Celestials.

    • However recently the Celestials have become touched with some corruption & their powers haven’t been working quite right.

    • The Celestials You’ve Discovered So Far:

      • Lady Spaghett protects Kapaerian Island

      • Ratatouille, aka The Rat King, protects the area around Zantashk

  • The Dragonborns:

    • Key NPCS:

      • Healer Wrightnow (their cleric/advisor)

      • Telepathic Baby (an infant savant)

      • Punchyou Later (a wrestling Dragonborn)

    • The Dragonborns are nomadic & frequently move, but they primarily seem to reside in forests south of Zantashk & spend part of the year in the frozen regions to the south to conduct religious rites

  • The Inspired / The Kalashtar

    • The Inspired rule the home continent Sarlona, but they stole Sarlona from the Kalashtar. The Inspired also are rumored to have a factory town on Xen’drik, Dar Qat, full of brainwashed slaves


You’re in the world of Eberron

  • Eberron is a planet in the Material Plane, a safe zone, surrounded by 13 other orbiting planes of existence

  • The 13 rings/planes in space each have dangerous effects, like a plane where the world is covered entirely in fire, etc.

    • Occasionally, due to their revolutions around the Material Plane, the other planes come close into contact leading to odd effects

      • Generally it will be something like the ice plane comes close & makes cold areas even colder

  • The main continent is Khorvaire, generally populated by humans & is the most powerful continent

  • The world is still reeling from the after-effects of The Last War

  • You’re currently in the continent of Xen’drik

    • Xen’drik is a resource-rich but mysterious continent, shaped by the after-effects of dangerous magic used 40k yrs ago in a war between ancient Dragon Lords, that used to rule Eberron, vs. ancient Giants known for their technological & magical crafting skills

    • It is expensive to travel to Xen’drik, generally from Sharn to Stormreach

      • The “Thunder Sea” separating Xen’drik from Khorvaire is extremely volatile, so the best way to get there is by magically-enhanced-boats from House Lyandar

      • Most boats, from inexpensive to expensive, will hire a Sahaguin guide, fish people from Xen’drik who were generally hostile until the War made travel Xen’drik more common

    • Major cities:

      • Stormreach

        • Major port nearest to Khorvaire

        • Hub for most business

      • Dar Qat

        • Ruled by the Inspired, psychic lords from Sarlona

        • Hostile to foreigners

      • Zantashk

        • Pirate town generally ruled by monster races like orcs

    • Close to Zantashk there is a hostile mining city (Emil) inside a mountain

      • Not much is known about the city other than it is ruled by a line of Dwarven nobility, the Bronzeshield’s

      • The city’s ruler, Torr Bronzeshield, was very close to the now-dead King Galifar - former King of Khorvaire

      • After Galifar died Torr Bronzeshield took up residence in the mountain for a haven from The War

        • Used to be friendly but now their armies will attack strangers

      • The armies are, strangely, rumored to battle to the death against each other

    • Xen’drik is the best place to get dragonshards from, it falls from the sky here from the Siberys Interplanetary Ring way up in space

      • All the politically powerful rely on the resources exclusive to Xen’drik, mostly khyber & siberys dragonshards, but also ancient giant artifacts that grant powers

      • Dragonshards (listed by most-to-least rare)

        • Siberys

          • The most expensive & mostly found in Xen’drik

          • Used to enhance dragonmarked powers

        • Khyber

          • Can bind elements together into powerful artifacts

            • e.g. Lightning rail & flight use artificier khyber technology

        • Eberron Shards

          • Enhances magical items & can be used as a Material component for casting spells

    • The Travelers Curse

      • You can’t map Xen’drik (shift zones)

        • Most of the land, outside of the major cities, is susceptible to shifts that day-to-day change the entire environment (e.g a stretch of jungle changes to arctic tundra)

        • You can hire guides, best are half-giants or drow, to avoid shift zones