WHAT EL FENIX KNOWS


Your Mission:

  • Get your father’s luchadores mask back from Don Aguilar

  • Avoid recapture back into the gladiator ring, aka “The Red Ring”

  • Things Affecting Everyone In Xen’Drik:

    • Something unknown has given the evil forces in Xen’drik energy to their cause. No one can quite place what’s going on, but it seems to be affecting the animals & vegetation…

  • Where Am I From & Where Am I Now?

    • You’re currently in the continent Xen’drik & the year is 1000

      • El Fenix is from the continent Khorvaire, the country Breland which is home to the new central government of Khorvaire created after the Last War

      • Due to the general fecklessness of the government, Breland is home to some of Khorvaire’s most powerful criminal underground

    • Breland is notorious for the base of The Lord of Blades

      • The Lord of Blades is a powerful multi-sword wielding warforged whose cause is a free nation for warforged & has amassed an army of bitter warforged, but now seems to mostly be in it for himself

        • Notable for being the only warforged with purple gems for eyes

      • After Don Aguilar took your father’s luchadores mask, you heard a rumor that Don used it to commit crimes & had help from the Lord of Blades escaping imprisonment

        • Through connections, you made contact with the Lord of Blades, who told you Don escaped to Xen’drik

        • You snuck your way to Xen’drik on a boat with imprisoned creatures to be sold through slavery from Sharn to the major city of Stormreach in Xen’drik, for gladiator fighting

        • You haven’t had any word about Don Aguilar since landing in Xen’drik

  • Gladiator Fighting

    • “The Red Ring” in Stormreach

      • In attempting to find Don Aguilar, you befriended gladiators of “The Red Ring”, a colosseum fighting ring where gladiators are pitted against fantastical beasts

      • The Red Ring is very lucrative but heavy risk of death, so you started underground luchadores fighting which is beginning to attract audience due to the WWE-like story-lines

        • You left someone in charge of luchadores fighting in Stormreach, think of who that character might be & how loyal to you they would be?

        • The wealthy behind “The Red Ring” see you as a enemy working against them

        • A firbolg tribe of fisher-folk snuck you out from “The Red Ring”

          • Why did the firbolgs help you?

      • As a way to make $ & also explore Xen’drik for Don Aguilar, you’re spreading luchadore fighting across the major cities

  • Who Do I Know?

    • The slowly-growing popularity of luchadore-fighting has made you popular at small taverns in Stormreach & Zantashk

    • A clan of half-giants that live outside Stormreach love luchadore fighting

    • A tribe of firbolg fisher-folk that snuck you out from being a gladiator-slave in “The Red Ring”

      • Led by 3 brothers:

        • Doorathan

        • Lockathan

        • Keynathan

  • The Last War

    • The world is reeling from the aftermath of The Last War, a century-long war for power between all the countries of Khorvaire after the death of the beloved King of Khorvaire - King Galifar

    • The Last War ended after “The Day of Mourning” in year 996

      • The Mouring was a mysterious event that completely destroyed the former Khorvaire country of Cyre

        • Conflicting eye-witness accounts as to what actually the Mourning was, but most either agree it was a powerful burst of white light energy or a momentary gush of deadly poisonous mist, that originated from space

        • Cyre is now known as “The Mournland”

          • Where economy & fields & hills used to be, “The Mournland” is now a flattened swamp

          • Former citizens of Cyre have been transformed into unique monsters with varying levels of sentience

          • Former treasures of Cyre still lie there, possibly strengthened by the after-effects of the Mourning

    • The Last War ended with “The Treaty of Thronehold”

      • Treaty stayed the war between all the clashing nations & clashing Dragonmarked Houses, mostly out of fear from The Mourning happening again

      • The Treaty also for the 1st time legitimized a nation for goblinoids (Darguun) (Khorvaire, before it was populated by humans, was originally home for wealthy goblinoid kingdoms), independence of the Warforged (a sentient race of robots originally created for the war, some of whom are bitter), & a nation for generally peaceful monsters (Drooam)


WHAT EVERYONE KNOWS

You’re in the world of Eberron

  • Eberron is a planet in the Material Plane, a safe zone, surrounded by 13 other orbiting planes of existence

  • The 13 rings/planes in space each have dangerous effects, like a plane where the world is covered entirely in fire, etc.

    • Occasionally, due to their revolutions around the Material Plane, the other planes come close into contact leading to odd effects

      • Generally it will be something like the ice plane comes close & makes cold areas even colder

  • The main continent is Khorvaire, generally populated by humans & is the most powerful continent

  • The world is reeling from the ongoing (?) Centuries War

  • You’re currently in the continent of Xen’drik

    • Xen’drik is a resource-rich but mysterious continent, shaped by the after-effects of dangerous magic used 40k yrs ago in a war between ancient Dragon Lords, that used to rule Eberron, vs. ancient Giants known for their technological & magical crafting skills

    • It is expensive to travel to Xen’drik, generally from Sharn to Stormreach

      • The “Thunder Sea” separating Xen’drik from Khorvaire is extremely volatile, so the best way to get there is by magically-enhanced-boats from House Lyandar

      • Most boats, from inexpensive to expensive, will hire a Sahaguin guide, fish people from Xen’drik who were generally hostile until the War made travel Xen’drik more common

    • Major cities:

      • Stormreach

        • Major port nearest to Khorvaire

        • Hub for most business

      • Dar Qat

        • Ruled by the Inspired, psychic lords from Sarlona

        • Hostile to foreigners

      • Zantashk

        • Pirate town generally ruled by monster races like orcs

    • Close to Zantashk there is a hostile mining city (Emil) inside a mountain

      • Not much is known about the city other than it is ruled by a line of Dwarven nobility, the Bronzeshield’s

      • The city’s ruler, Torr Bronzeshield, was very close to the now-dead King Galifar - former King of Khorvaire

      • After Galifar died Torr Bronzeshield took up residence in the mountain for a haven from The War

        • Used to be friendly but now their armies will attack strangers

      • The armies are, strangely, rumored to battle to the death against each other

    • Xen’drik is the best place to get dragonshards from, it falls from the sky here from the Siberys Interplanetary Ring way up in space

      • All the politically powerful rely on the resources exclusive to Xen’drik, mostly khyber & siberys dragonshards, but also ancient giant artifacts that grant powers

      • Dragonshards (listed by most-to-least rare)

        • Siberys

          • The most expensive & mostly found in Xen’drik

          • Used to enhance dragonmarked powers

        • Khyber

          • Can bind elements together into powerful artifacts

            • e.g. Lightning rail & flight use artificier khyber technology

        • Eberron Shards

          • Enhances magical items & can be used as a Material component for casting spells

    • The Travelers Curse

      • You can’t map Xen’drik (shift zones)

        • Most of the land, outside of the major cities, is susceptible to shifts that day-to-day change the entire environment (e.g a stretch of jungle changes to arctic tundra)

        • You can hire guides, best are half-giants or drow, to avoid shift zones