What Cagoneek Knows


Your Mission:

  • Avoid capture by your Marguul bugbear clan for avoiding the initiation ritual, an act you know that amounts to denouncing their allegiances to the Dark Six & Mockery

  • Explore your interest in relics of Titan society

  • Explore learnings from the Qaltiar Drow Shadow Book

  • Explore the burgeoning flame of righteousness lighting within you

You’re from Darguun

  • Goblinoids have a history of being looked down upon by the generally human Khorvaire

  • Due to The War & the conflicts between all the Khorvaire countries seeking influence over each other, goblinoid armies have increasingly been hired into countries & areas where they were otherwise shunned

  • A brainy & well-spoken hobgoblin Haruuc Shaarat’Kor has been attempting to unite the disparate, & often warring, goblinoid clans into a nation called “Darguun”

    • Your bugbear clan is 1 of the few hold-outs

    • Haruuc has an open call for goblinoids who appreciate higher learning

      • In exchange for border patrol, Zilargo offered limited scholarship to The Library of Korranberg

  • Library of Korranberg

    • You befriended a wizened gnome scholar, Gugi, who was partial to you & would show you his collection he amassed throughout the years

    • Gugi “gave” you an ancient map of Xen’drik with the sites of 3 “Titan” (the ancient giants are colloquially referred to as the Titans) colonies

  • You got to Xen’drik in the year 989

    • Transport from Sharn to Xen’drik is expensive, meaning clean & safe transportation would come with heightened security - so for a quickie, with highest % of avoiding security, you would have snuck onto a cargo barge

      • The specifics of the barge are up to you, but for ease-of-story we’re going to say that, in a stroke of luck (avoiding sophisticated Stormreach security), the barge was mostly for rural tribes populating the edges of Stormreach

      • The edges of stormreach are where you got the Qaltiar drow book (the specifics are up to you) - There are ancient Titan ruins underneath & all around Stormreach, so it’s a good spot to come across your book

    • Soon after these events you came across a mass of refugees headed for safety from the War in Emil - a haven created by the great dwarf clan the Bronzeshields

      • For admittance into Emil you would have signed an agreement with House Kundarak

      • One thing led to another, you’re in Emil, & it was placed under martial law - barring you from leaving


WHAT EVERYONE KNOWS

You’re in the world of Eberron

  • Eberron is a planet in the Material Plane, a safe zone, surrounded by 13 other orbiting planes of existence

  • The 13 rings/planes in space each have dangerous effects, like a plane where the world is covered entirely in fire, etc.

    • Occasionally, due to their revolutions around the Material Plane, the other planes come close into contact leading to odd effects

      • Generally it will be something like the ice plane comes close & makes cold areas even colder

  • The main continent is Khorvaire, generally populated by humans & is the most powerful continent

  • The world is reeling from the ongoing (?) Centuries War

  • You’re currently in the continent of Xen’drik

    • Xen’drik is a resource-rich but mysterious continent, shaped by the after-effects of dangerous magic used 40k yrs ago in a war between ancient Dragon Lords, that used to rule Eberron, vs. ancient Giants known for their technological & magical crafting skills

    • It is expensive to travel to Xen’drik, generally from Sharn to Stormreach

      • The “Thunder Sea” separating Xen’drik from Khorvaire is extremely volatile, so the best way to get there is by magically-enhanced-boats from House Lyandar

      • Most boats, from inexpensive to expensive, will hire a Sahaguin guide, fish people from Xen’drik who were generally hostile until the War made travel Xen’drik more common

    • Major cities:

      • Stormreach

        • Major port nearest to Khorvaire

        • Hub for most business

      • Dar Qat

        • Ruled by the Inspired, psychic lords from Sarlona

        • Hostile to foreigners

      • Zantashk

        • Pirate town generally ruled by monster races like orcs

    • Close to Zantashk there is a hostile mining city (Emil) inside a mountain

      • Not much is known about the city other than it is ruled by a line of Dwarven nobility, the Bronzeshield’s

      • The city’s ruler, Torr Bronzeshield, was very close to the now-dead King Galifar - former King of Khorvaire

      • After Galifar died Torr Bronzeshield took up residence in the mountain for a haven from The War

        • Used to be friendly but now their armies will attack strangers

      • The armies are, strangely, rumored to battle to the death against each other

    • Xen’drik is the best place to get dragonshards from, it falls from the sky here from the Siberys Interplanetary Ring way up in space

      • All the politically powerful rely on the resources exclusive to Xen’drik, mostly khyber & siberys dragonshards, but also ancient giant artifacts that grant powers

      • Dragonshards (listed by most-to-least rare)

        • Siberys

          • The most expensive & mostly found in Xen’drik

          • Used to enhance dragonmarked powers

        • Khyber

          • Can bind elements together into powerful artifacts

            • e.g. Lightning rail & flight use artificier khyber technology

        • Eberron Shards

          • Enhances magical items & can be used as a Material component for casting spells

    • The Travelers Curse

      • You can’t map Xen’drik (shift zones)

        • Most of the land, outside of the major cities, is susceptible to shifts that day-to-day change the entire environment (e.g a stretch of jungle changes to arctic tundra)

        • You can hire guides, best are half-giants or drow, to avoid shift zones